It’s been a quiet few months, but we’re happy to say that a new version of Cubiquity has just landed on the asset store. Version 1.1.3 is primarily a bug-fix release but also adds a few new features such as normal mapping of the colored cubes volumes and an example showing how to build and save voxel databases from Unity scripts.
We’ve also tidied up a lot of stuff internally, for example all of our PolyVox enhancements have been merged back into the main develop branch and we have overhauled the Cubiquity build system. Perhaps not so exciting for end users but still an important step as development can move a bit more smoothly from here on.
Licensing is the same deal as before – you can use the system free for non-commercial and evaluation use, or for $200 you can buy a commercial license through the Unity asset store:
- Download the free non-commercial and evaluation version
- Buy Cubiquity for Unity3D on the Asset Store
- Read user manual and API documentation
- Get support in our Unity3D forum thread
Looking forwards, the main request has been for larger volume support and better performance with less memory. In other words, we’re going to put some work into optimization and possibly providing some tools (importers, etc.) to help create the larger environments.
We’ll try not to go another three months without posting, and I think the upcoming changes should give us plenty to show off!
Update 3rd Sept 2014: Version 1.1.3 is now out with collision and physics fixes for smooth terrain. The links above have been updated.