Hmm, didn't know that. I am going to take a look at LargeVolume while waiting then

Also Beyzend, according to this thread:
http://www.thermite3d.org/phpBB3/viewtopic.php?f=2&t=152 you have solved using mipmaps while using texture atlas and avoid color bleeding. I understand the idea behind the post but I was curious as to can you show me a sample texture image. What I am curious about what did you put around the actual image. What I mean is you say the image is from (0.25, 0.25) to (0.75, 0.75), so there is a "frame" around the image that is there just to avoid color bleeding (if I am wrong point me out). What did you put in the frame? Does it actually matter what you put there?