Hi,
I'm using LargeVolume in my project and it's working very good. Today I tried loading a lot of voxels and I've seen the ram skyrocketting.
I only need to keep in memory only a small area around the player, while new chunks are streamed form the server when needed, and distant ones can be deleted as they're no longer needed. How would I go about doing this?
I suppose that if I only need, say, a 5-blocks (composed of 32 voxels per side) in every direction, I can call setMaxNumberOfBlocksInMemory with a value of 10*10*10, am I right?
I think setting a "valid region" every time the player moves would be the best choice, thus deleting all the unneeded voxels outside of that region. Is that doable or I have to use the data Required/Overflow handlers?
Or maybe I'm missing something and there's a better way of achieving what I want?
Thanks in advance for any answer
