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Maybe you did not rebuild PolyVox properly, or copy the .dlls, after you applied the first fix?
I did compile the code and tested it with out the following code I don't get the result as yours
ispCurrent->m_v3dRegionPosition = regLowerCorner;
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And yes, as far as I can recall you just include the headers, link against the .lib, and then place the .dlls in the output directory (if that is not done automatically). If that doesn't work, try inserting some print statements or breakpoints?
Thank you for your advice. I just fixed the problem, rendering works fine.
Though I have an issue in data size. For 128 ^ 3 data size, I could not get the full object model. What I do now, i have 668-668-469 size data, then cropped it to be 128 ^ 3, this lead to whole in the surface. I am trying to load 256 ^ 3, it leads to memory problem. I have to tackle this problem as Polyvox limit the size to be power of 2.
Once I solved it I could think about how I can modify the voxel so that surface can be changed.
I still want to improve the smoothness. Because I am not sure how it would behave once I modify the data in real time.
Do you think it is possible to use geometric shaders on top of polyvox?