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Ok, I've actually had a bit of a change of direction. I had implemented smoothing the mesh by averaging the volume and it does work, but as I was doing these changes it was becoming clear to me that a lot of issues would be solved if I had a 'density' value as well as a 'material' value. When I first wrote PolyVox/Thermite I was more interested in representing buildings rather than terrain so I didn't both with the density aspect, but I think the time has come to change that (for Thermite as well as [W]Tech).
So, one voxel can be bigger than another voxel? Or I'm wrong, but anyways, when it looks nice it is good.

I havn't thought about using PolyVox for buildings though, but as [w]tech (Small w and t

)grows I guess I'll implement that, too.
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Anyway, I have started making these changes and so far it is going quite well. I can already see the results in the PolyVox demo application. It has involved some significant changes though and is making me think carefully about the design. .
Would you might take a snapshot of it for me, just that I can see the result as it is now? I don't understand the density approach so maybe this will explain it to me a bit more.
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I haven't yet ported Thermite to the new version of PolyVox (I will have to convert my saved volumes)
I forgot to ask that: How do I save a volume to a file, or better to memory. I need to store it (And the generated poly-mesh, no problem here) into one of my packages.
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I'm going to need a few more days (maybe a week) to get this all working properly, and you might not want to use it straight away as it will involve some changes to your code. It will be worth it though as it will be much better for terrain.
Take the time you need. It is better to be slower and to think about what you write than writing just a few lines of bad code.
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Tomorrow I can still give you the zip with the bounds checking in, and I guess you need to think about whether you will make your next tech demo with the current version of PolyVox or whether you will wait for the density values...
Yes, that would be nice. I don't think about the next tech demo now, we don't make them in a such small rate (The last one was released a week ago?). I will
wait for the newer version
