Voxeliens: New screenshots added

It’s been a busy month since our initial set of screenshots – thanks to everyone who responded so positively to them! It’s pretty scary announcing your game to the world. So much work has gone into it, and the announcement is the moment when you find out whether anyone really cares. But we’re really pleased with the responses and thanks to the indie blogs who wrote articles about us. You guys are awesome 🙂

Anyway, despite a number of time sinks (Christmas, marketing, stolen laptops/passports, etc) we’ve managed to crank out some more screenshots for you. These show a different kind of terrain compared to the previous images and there’s also some new voxelien enemies visible. Hope you like them!

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About David Williams

David is a post-doctorate researcher at the University of Groningen, The Netherlands, where he is investigating GPU computing. Prior to this he worked in the games industry and wrote graphics/engine code for a number of PC/PS3/XBox titles. As well as making games he occasionally enjoys playing them, and also sometimes gets outside to do some photography.

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