Comments on: Smooth voxel terrain editor in gameplay3d http://www.volumesoffun.com/smooth-voxel-terrain-editor-in-gameplay3d/ Voxel-based games and technology Tue, 11 Aug 2020 06:19:17 +0000 hourly 1 https://wordpress.org/?v=4.9.3 By: David Williams http://www.volumesoffun.com/smooth-voxel-terrain-editor-in-gameplay3d/#comment-49614 Thu, 24 Apr 2014 14:59:50 +0000 http://www.volumesoffun.com/?p=1079#comment-49614 Different bits are in different stages. There is a working implementation of the material system inside Cubiquity for Unity3D (e.g. see here http://youtu.be/auKomEGDNwA), but the source for that is not available. We had to make changes to PolyVox for this to work, and we hope to merge these changes across into the main PolyVox branch after Cubiquity is released in the coming weeks. But even after the PolyVox changes there is a lot of stuff in Cubiquity that we don’t plan to release source for.

There is a half-written paper with more details but I’m not finding enough time to work on it at the moment. Again it’s something for the future, but Cubiquity is the focus for now.

That said, the documentation in this file gives some idea what we are doing: https://bitbucket.org/volumesoffun/cubiquity-for-unity3d/src/0a8e9924b9f1893e251a1a8d9e94ef62421aabb4/Assets/Cubiquity/Scripts/MaterialSet.cs?at=master

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By: Peter Petrov http://www.volumesoffun.com/smooth-voxel-terrain-editor-in-gameplay3d/#comment-49530 Wed, 23 Apr 2014 10:08:06 +0000 http://www.volumesoffun.com/?p=1079#comment-49530 It’s now 2014. What is happening to this because I really, really need this in my current game. Is there plans you will release it or explain with examples how it actually works?

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By: Sculpting smooth voxel terrains in Unity3D - Volumes Of Fun http://www.volumesoffun.com/smooth-voxel-terrain-editor-in-gameplay3d/#comment-35397 Sat, 07 Sep 2013 07:26:21 +0000 http://www.volumesoffun.com/?p=1079#comment-35397 […] of the terrain and not yet paint textures onto it. We do already support textures in Cubiquity (as seen here) so this will be the next thing which we expose to Unity3D. At that point the system will have most […]

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By: David Williams http://www.volumesoffun.com/smooth-voxel-terrain-editor-in-gameplay3d/#comment-1368 Tue, 30 Oct 2012 09:13:54 +0000 http://www.volumesoffun.com/?p=1079#comment-1368 The exact plan isn’t clear… I’m mostly doing this for research purposes at the moment. I had to make some local PolyVox enhancements which will get brought across to the main repo, but I don’t think we’ll release the integration code. We’ll probably release a demo though.

We might end up selling PolyVox integrtion code (not just for gameplay3d but other engines too) for people who don’t want to write it themselves. Or maybe we should focus on bringing Voxeliens to mobile? For now we’re just playing with different ideas 🙂

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By: Scott Richmond http://www.volumesoffun.com/smooth-voxel-terrain-editor-in-gameplay3d/#comment-1367 Tue, 30 Oct 2012 07:39:10 +0000 http://www.volumesoffun.com/?p=1079#comment-1367 Hey mate. This looks really cool. Do you plan to add it to the git repo of PolyVox?

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