Comments on: Reflections on Cubiquity and finding the path forward http://www.volumesoffun.com/reflections-on-cubiquity-and-finding-the-path-forward/ Voxel-based games and technology Tue, 11 Aug 2020 06:19:17 +0000 hourly 1 https://wordpress.org/?v=4.9.3 By: nova88 http://www.volumesoffun.com/reflections-on-cubiquity-and-finding-the-path-forward/#comment-266335 Tue, 11 Aug 2020 06:19:17 +0000 http://www.volumesoffun.com/?p=1904#comment-266335 Userbola is a reliable maxbet agent that has collaborated with official
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By: Animated voxel water with MagicaVoxel and VoxBox – David Williams' Homepage http://www.volumesoffun.com/reflections-on-cubiquity-and-finding-the-path-forward/#comment-235462 Fri, 26 Jan 2018 00:04:13 +0000 http://www.volumesoffun.com/?p=1904#comment-235462 […] began work on VoxBox a few months ago because I was too busy to make proper progress with Cubiquity 2, and I needed a simpler side project which I could dip in and out of (Cubiquity 2 will return but I […]

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By: David Williams http://www.volumesoffun.com/reflections-on-cubiquity-and-finding-the-path-forward/#comment-228846 Tue, 18 Jul 2017 06:20:57 +0000 http://www.volumesoffun.com/?p=1904#comment-228846 I currently have no intention of implementing Marching Cubes in the new engine, as the alternative algorithms seem promising so far. I’m going to carry on researching in that direction. When I get around to it I will do some blog posts on the key technical differences between PolyVox and Cubiquity 2.

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By: Peter Petrov http://www.volumesoffun.com/reflections-on-cubiquity-and-finding-the-path-forward/#comment-228833 Mon, 17 Jul 2017 08:59:46 +0000 http://www.volumesoffun.com/?p=1904#comment-228833 Just don’t drop Marching Cubes! This was the feature that made me come here to PolyVox Community after all 🙂 Also, I never tried something that is running Marching Cubes well and we all know what Euclideon ended being (screen space renderer) at the end.

If I am not that lazy, I may release TileVox someday – it’s a C# system for Unity written in C# entirely which support 3D Tilepams and Marching Cubes with heightblending and up to 4 materials per Marching Cubes Volume (for now)

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By: Removing Cubiquity from the Unity Asset Store - Volumes Of Fun http://www.volumesoffun.com/reflections-on-cubiquity-and-finding-the-path-forward/#comment-226992 Sat, 20 May 2017 23:32:11 +0000 http://www.volumesoffun.com/?p=1904#comment-226992 […] has been mentioned previously, the current version of Cubiquity is no longer under active development as the focus has shifted to […]

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By: David Williams http://www.volumesoffun.com/reflections-on-cubiquity-and-finding-the-path-forward/#comment-220240 Fri, 06 Jan 2017 22:12:21 +0000 http://www.volumesoffun.com/?p=1904#comment-220240 Hi,

A quick-and-dirty approach would be to use both ‘PickFirstSolidVoxel()’ and ‘PickLastEmptyVoxel()’ and then take the average of these two positions. Better still, use those two to define the surface normal, and then use Unity’s maths classes to create a plane and perform an intersection against that?

I can help more if needed, but I’d suggest you post on the Cubiquity forum thread as I am more likely to see it: https://forum.unity3d.com/threads/cubiquity-a-fast-and-powerful-voxel-plugin-for-unity3d.184599/

Regards,

David

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By: Paul http://www.volumesoffun.com/reflections-on-cubiquity-and-finding-the-path-forward/#comment-220104 Tue, 03 Jan 2017 01:09:55 +0000 http://www.volumesoffun.com/?p=1904#comment-220104 Unity/Cubiquity:
I am having fun playing with Cubiquity, thank you for providing it to the community.

I am using PickFirstSolidVoxel() to get a voxel that intercepts a “beam” (line renderer) extending out from my “player”. The voxel is then “destroyed” [using SetVoxel() with QunatizedColor(0,0,0,0)].

Question: I am trying to position a particle system on the surface of the voxel where my “beam” intercepts the voxel, but I don’t know how to do so. Is there anything in Cubiquity that can help with this? I’m hoping so.

Thanks.
— Paul

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By: Voxeliens is now open source - Volumes Of Fun http://www.volumesoffun.com/reflections-on-cubiquity-and-finding-the-path-forward/#comment-220076 Mon, 02 Jan 2017 08:01:09 +0000 http://www.volumesoffun.com/?p=1904#comment-220076 […] Develop Conference and have had it accepted for Steam Greenlight. However, as mentioned in several previous blog posts, time is no longer on our side and we are re-focusing our efforts on Cubiquity […]

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By: Wrapping up PolyVox development to focus on Cubiquity 2 - Volumes Of Fun http://www.volumesoffun.com/reflections-on-cubiquity-and-finding-the-path-forward/#comment-218027 Thu, 24 Nov 2016 22:25:16 +0000 http://www.volumesoffun.com/?p=1904#comment-218027 […] voxel engine. It’s been a big part of my life for the last 10 years, but as mentioned in previous blog posts I now have less time and am over-committed with the various projects I’m involved […]

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