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PolyVoxCore/source/GradientEstimators.cpp

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00001 /*******************************************************************************
00002 Copyright (c) 2005-2009 David Williams
00003 
00004 This software is provided 'as-is', without any express or implied
00005 warranty. In no event will the authors be held liable for any damages
00006 arising from the use of this software.
00007 
00008 Permission is granted to anyone to use this software for any purpose,
00009 including commercial applications, and to alter it and redistribute it
00010 freely, subject to the following restrictions:
00011 
00012     1. The origin of this software must not be misrepresented; you must not
00013     claim that you wrote the original software. If you use this software
00014     in a product, an acknowledgment in the product documentation would be
00015     appreciated but is not required.
00016 
00017     2. Altered source versions must be plainly marked as such, and must not be
00018     misrepresented as being the original software.
00019 
00020     3. This notice may not be removed or altered from any source
00021     distribution.   
00022 *******************************************************************************/
00023 
00024 #include "PolyVoxImpl/TypeDef.h"
00025 
00026 #include "PolyVoxCore/GradientEstimators.h"
00027 
00028 using namespace std;
00029 
00030 namespace PolyVox
00031 {
00032     /*void computeNormalsForVertices(LargeVolume<uint8_t>* volumeData, SurfaceMesh<PositionMaterialNormal>& mesh, NormalGenerationMethod normalGenerationMethod)
00033     {
00034         std::vector<PositionMaterialNormal>& vecVertices = mesh.getRawVertexData();
00035         std::vector<PositionMaterialNormal>::iterator iterSurfaceVertex = vecVertices.begin();
00036         while(iterSurfaceVertex != vecVertices.end())
00037         {
00038             const Vector3DFloat& v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(mesh.m_Region.getLowerCorner());
00039             const Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos);
00040 
00041             LargeVolume<uint8_t>::Sampler volIter(volumeData);
00042 
00043             //Check all corners are within the volume, allowing a boundary for gradient estimation
00044             bool lowerCornerInside = volumeData->getEnclosingRegion().containsPoint(v3dFloor,2);
00045             bool upperCornerInside = volumeData->getEnclosingRegion().containsPoint(v3dFloor+Vector3DInt32(1,1,1),2);
00046 
00047             if(lowerCornerInside && upperCornerInside) //If this test fails the vertex will be left as it was
00048             {
00049                 Vector3DFloat v3dGradient = computeNormal(volumeData, v3dPos, normalGenerationMethod);
00050                 
00051                 if(v3dGradient.lengthSquared() > 0.0001)
00052                 {
00053                     //If we got a normal of significant length then update it.
00054                     //Otherwise leave it as it was (should be the 'simple' version)
00055                     v3dGradient.normalise();
00056                     iterSurfaceVertex->setNormal(v3dGradient);
00057                 }
00058             } //(lowerCornerInside && upperCornerInside)
00059             ++iterSurfaceVertex;
00060         }
00061     }*/
00062 
00063     /*Vector3DFloat computeNormal(LargeVolume<uint8_t>* volumeData, const Vector3DFloat& v3dPos, NormalGenerationMethod normalGenerationMethod)
00064     {
00065         Vector3DFloat v3dGradient; //To store the result
00066 
00067         LargeVolume<uint8_t>::Sampler volIter(volumeData);
00068 
00069             const Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos);
00070 
00071             volIter.setPosition(static_cast<Vector3DInt32>(v3dFloor));
00072             Vector3DFloat gradFloor;
00073             switch(normalGenerationMethod)
00074             {
00075             case SOBEL_SMOOTHED:
00076                 gradFloor = computeSmoothSobelGradient<uint8_t>(volIter);
00077                 break;
00078             case CENTRAL_DIFFERENCE_SMOOTHED:
00079                 gradFloor = computeSmoothCentralDifferenceGradient<uint8_t>(volIter);
00080                 break;
00081             case SOBEL:
00082                 gradFloor = computeSobelGradient<uint8_t>(volIter);
00083                 break;
00084             case CENTRAL_DIFFERENCE:
00085                 gradFloor = computeCentralDifferenceGradient<uint8_t>(volIter);
00086                 break;
00087             }
00088 
00089             if((v3dPos.getX() - v3dFloor.getX()) > 0.25) //The result should be 0.0 or 0.5
00090             {           
00091                 volIter.setPosition(static_cast<Vector3DInt32>(v3dFloor+Vector3DInt32(1,0,0)));
00092             }
00093             if((v3dPos.getY() - v3dFloor.getY()) > 0.25) //The result should be 0.0 or 0.5
00094             {           
00095                 volIter.setPosition(static_cast<Vector3DInt32>(v3dFloor+Vector3DInt32(0,1,0)));
00096             }
00097             if((v3dPos.getZ() - v3dFloor.getZ()) > 0.25) //The result should be 0.0 or 0.5
00098             {           
00099                 volIter.setPosition(static_cast<Vector3DInt32>(v3dFloor+Vector3DInt32(0,0,1)));                 
00100             }
00101 
00102             Vector3DFloat gradCeil;
00103             switch(normalGenerationMethod)
00104             {
00105             case SOBEL_SMOOTHED:
00106                 gradCeil = computeSmoothSobelGradient<uint8_t>(volIter);
00107                 break;
00108             case CENTRAL_DIFFERENCE_SMOOTHED:
00109                 gradCeil = computeSmoothCentralDifferenceGradient<uint8_t>(volIter);
00110                 break;
00111             case SOBEL:
00112                 gradCeil = computeSobelGradient<uint8_t>(volIter);
00113                 break;
00114             case CENTRAL_DIFFERENCE:
00115                 gradCeil = computeCentralDifferenceGradient<uint8_t>(volIter);
00116                 break;
00117             }
00118 
00119             v3dGradient = (gradFloor + gradCeil);
00120             if(v3dGradient.lengthSquared() < 0.0001)
00121             {
00122                 //Operation failed - fall back on simple gradient estimation
00123                 normalGenerationMethod = SIMPLE;
00124             }
00125 
00126             if(normalGenerationMethod == SIMPLE)
00127             {
00128                 volIter.setPosition(static_cast<Vector3DInt32>(v3dFloor));
00129                 const uint8_t uFloor = volIter.getVoxel() > 0 ? 1 : 0;
00130                 if((v3dPos.getX() - v3dFloor.getX()) > 0.25) //The result should be 0.0 or 0.5
00131                 {                   
00132                     uint8_t uCeil = volIter.peekVoxel1px0py0pz() > 0 ? 1 : 0;
00133                     v3dGradient = Vector3DFloat(static_cast<float>(uFloor - uCeil),0.0,0.0);
00134                 }
00135                 else if((v3dPos.getY() - v3dFloor.getY()) > 0.25) //The result should be 0.0 or 0.5
00136                 {
00137                     uint8_t uCeil = volIter.peekVoxel0px1py0pz() > 0 ? 1 : 0;
00138                     v3dGradient = Vector3DFloat(0.0,static_cast<float>(uFloor - uCeil),0.0);
00139                 }
00140                 else if((v3dPos.getZ() - v3dFloor.getZ()) > 0.25) //The result should be 0.0 or 0.5
00141                 {
00142                     uint8_t uCeil = volIter.peekVoxel0px0py1pz() > 0 ? 1 : 0;
00143                     v3dGradient = Vector3DFloat(0.0, 0.0,static_cast<float>(uFloor - uCeil));                   
00144                 }
00145             }
00146             return v3dGradient;
00147     }*/
00148 }

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