PolyVox  0.2.1
Open source voxel management library
VertexTypes.h
Go to the documentation of this file.
1 /*******************************************************************************
2 Copyright (c) 2005-2009 David Williams
3 
4 This software is provided 'as-is', without any express or implied
5 warranty. In no event will the authors be held liable for any damages
6 arising from the use of this software.
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8 Permission is granted to anyone to use this software for any purpose,
9 including commercial applications, and to alter it and redistribute it
10 freely, subject to the following restrictions:
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12  1. The origin of this software must not be misrepresented; you must not
13  claim that you wrote the original software. If you use this software
14  in a product, an acknowledgment in the product documentation would be
15  appreciated but is not required.
16 
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
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21  distribution.
22 *******************************************************************************/
23 
24 #ifndef __PolyVox_SurfaceVertex_H__
25 #define __PolyVox_SurfaceVertex_H__
26 
27 #include "Impl/TypeDef.h"
28 
29 #include "PolyVoxCore/Vector.h"
30 
31 #include <bitset>
32 #include <vector>
33 
34 namespace PolyVox
35 {
36 #ifdef SWIG
37  class PositionMaterial
38 #else
40 #endif
41  {
42  public:
44  PositionMaterial(Vector3DFloat positionToSet, float materialToSet);
45 
46  float getMaterial(void) const;
47  const Vector3DFloat& getPosition(void) const;
48 
49  void setMaterial(float materialToSet);
50  void setPosition(const Vector3DFloat& positionToSet);
51  public:
52  //Nicely fits into four floats.
54  float material;
55  };
56 
57 #ifdef SWIG
59 #else
61 #endif
62  {
63  public:
65  PositionMaterialNormal(Vector3DFloat positionToSet, float materialToSet);
66  PositionMaterialNormal(Vector3DFloat positionToSet, Vector3DFloat normalToSet, float materialToSet);
67 
68  float getMaterial(void) const;
69  const Vector3DFloat& getNormal(void) const;
70  const Vector3DFloat& getPosition(void) const;
71 
72  void setMaterial(float materialToSet);
73  void setNormal(const Vector3DFloat& normalToSet);
74  void setPosition(const Vector3DFloat& positionToSet);
75 
76  public:
77  //Nicely fits into seven floats, meaning we
78  //can squeeze in one more for material blending.
81  float material; //FIXME: This shouldn't be float on CPU?
82  };
83 }
84 
85 #endif