PolyVox
0.2.1
Open source voxel management library
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PolyVoxCore
source
VertexTypes.cpp
Go to the documentation of this file.
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/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*******************************************************************************/
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#include "
PolyVoxCore/VertexTypes.h
"
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namespace
PolyVox
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{
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PositionMaterialNormal::PositionMaterialNormal
()
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{
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}
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PositionMaterialNormal::PositionMaterialNormal
(
Vector3DFloat
positionToSet,
float
materialToSet)
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:position(positionToSet)
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,material(materialToSet)
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{
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}
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PositionMaterialNormal::PositionMaterialNormal
(
Vector3DFloat
positionToSet,
Vector3DFloat
normalToSet,
float
materialToSet)
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:position(positionToSet)
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,normal(normalToSet)
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,material(materialToSet)
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{
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}
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float
PositionMaterialNormal::getMaterial
(
void
)
const
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{
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return
material
;
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}
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const
Vector3DFloat
&
PositionMaterialNormal::getNormal
(
void
)
const
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{
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return
normal
;
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}
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const
Vector3DFloat
&
PositionMaterialNormal::getPosition
(
void
)
const
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{
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return
position
;
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}
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void
PositionMaterialNormal::setMaterial
(
float
materialToSet)
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{
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material
= materialToSet;
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}
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void
PositionMaterialNormal::setNormal
(
const
Vector3DFloat
& normalToSet)
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{
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normal
= normalToSet;
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}
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void
PositionMaterialNormal::setPosition
(
const
Vector3DFloat
& positionToSet)
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{
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position
= positionToSet;
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}
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// PositionMaterial
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PositionMaterial::PositionMaterial
()
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{
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}
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PositionMaterial::PositionMaterial
(
Vector3DFloat
positionToSet,
float
materialToSet)
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:position(positionToSet)
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,material(materialToSet)
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{
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}
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float
PositionMaterial::getMaterial
(
void
)
const
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{
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return
material
;
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}
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const
Vector3DFloat
&
PositionMaterial::getPosition
(
void
)
const
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{
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return
position
;
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}
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void
PositionMaterial::setMaterial
(
float
materialToSet)
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{
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material
= materialToSet;
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}
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void
PositionMaterial::setPosition
(
const
Vector3DFloat
& positionToSet)
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{
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position
= positionToSet;
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}
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}
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