I am having issues with seeing through a voxel sphere. This is a 16^3 voxel volume. The vertices for the cubes are generated in PolyVox and then used in XNA. Here are some more images to help point out the issue more.
Image 1: The sphere looks fine. Looking at it from the front left.
http://imgbin.org/index.php?page=image&id=12135 Image 2:Moving further forward you can start to see the cubes disappearing at the TOP RIGHT of the sphere and you are able to see the other side of the sphere.
http://imgbin.org/index.php?page=image&id=12136 Image 3: The closest hull of the sphere is now gone and you can see the other side of the sphere.
http://imgbin.org/index.php?page=image&id=12137 This is with CullMode.None on, and depth buffer enabled. I have tried changing the winding order of the vertices to no avail. Any ideas? I can't figure out if it's on my XNA side(most likely) or if I could change something on the polyvox side. Thanks for any help.