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 Post subject: Re: Rendering different Materials
PostPosted: Thu Jan 26, 2012 2:28 pm 

Joined: Wed Jan 25, 2012 12:29 am
Posts: 18
So the main problem is wasting triangles in mesh generation. That sounds like it's probably OK for development but bad for release i.e. while I'm still just messing around it's fine but it's not a serious approach.

Thanks!


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