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Rendering different Materials
http://www.volumesoffun.com/phpBB3/viewtopic.php?f=14&t=278
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Author:  charlieb [ Thu Jan 26, 2012 2:28 pm ]
Post subject:  Re: Rendering different Materials

So the main problem is wasting triangles in mesh generation. That sounds like it's probably OK for development but bad for release i.e. while I'm still just messing around it's fine but it's not a serious approach.

Thanks!

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