Thank you so much for explaining that!
I considered using 'new' and 'delete' but not at the same time as considering pointers so the two never clicked.
Quote:
Hi, it is possible to do what you want but I would be curious to know why you want to do this. In particular you should make sure you have read the first entry in the FAQ:
http://www.volumesoffun.com/polyvox/doc ... aller-ones
Lol, I actually found the FAQ and read the entire thing because I was trying to pass the time until you woke up and answered my post (I'd tried everything I could think of to make it work). I live in Australia so it's 7.45pm here at the moment
It's bizarre thinking that I was waiting around for you to finish sleeping
The reason I want to be able to create lots of different volumes is
not to create a single large terrain made of lots of volumes (I know you were thinking that
) but to allow the creation of separated volumes, such as different planets (which is a really cool use for voxel terrains). I'm creating a game (sort of a 3D
Clonk, but for legal reasons it won't be using any Clonk IP), and I'm creating it in
DBPro. Since DBPro is a proprietary BASIC language (trust me; it's waaaay more powerful than it sounds), I have to create a wrapper for PolyVox in the form of a plugin DLL (the fact that DBPro is extensible via plugins is the main reason it's so powerful...just look at all the plugins available!). Since I have to make this plugin anyway for my game project, I'll do it properly and sell it as another plugin on TGC's website.
I've been using DBPro since May 2010 (which is pretty much when I started learning to program) and I absolutely love it. There's only two drawbacks that I've come across so far: It's Windows-only and no one has yet created a plugin to allow batching
Thanks a lot (that phrase always comes across as sarcastic) for your help
I'll go restart the fire for mum (I'm 18...I'm allowed to still live at home
) and then try using dynamically-allocated memory.
Clonkex