Darkhog wrote:
Well, I don't think making it Pro-only is really necessary. Awesomium, engine-friendly Webkit implementation also is written in C++ and it can be used with free version of Unity (I know, because I've tried).
Sure, it requires some "hacks" to get it to work, but nothing that breaks Unity EULA or which is too hard to do (everything is written on
this web page).
This is interesting - I've heard there are tricks to get around the lack of C++ support but I haven't looked into them (haven't even downloaded unity yet...). I think it's something we'll look at but Pro will probably come first.
Darkhog wrote:
And for paying thing, I'd gladly pay for it if price is fair. In such projects money is important thing and I understand that. But please, don't set price tag too high, would like to pay ~$30 for that, but not e.g. $99 or $100+.
We really haven't decided about the price, but I can say that VoxelForm appears to have failed because it
could not keep up with the required support. It seems like it actually needed fewer but higher paying users, and this is something we have to keep in mind. Eventually there could be some kind of tiered system or a version without support... but this would have to come later and initially it will target the professional market.