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 Post subject: Provide documentation for importing .vxl maps
PostPosted: Sat May 10, 2014 5:13 pm 

Joined: Sun Nov 17, 2013 3:44 am
Posts: 6
http://www.cubiquity.net/cubiquity-for- ... l_dat.html

You showed how to import .vxl files in one of the threads on the unity forums which works great but you never documented it for other people to easilly find. I think this is one of my favorite features of cubiquity.


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 Post subject: Re: Provide documentation for importing .vxl maps
PostPosted: Sun May 11, 2014 3:53 pm 
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Joined: Sun May 04, 2008 6:35 pm
Posts: 1827
Yep, sorry, I'll try to remember to fix this for the next version (just wrote the docs in a hurry!). .vxl is still fully supported of course and is currently one of the best options, as the volumes are larger that what Magica Voxel can create.


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