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 Post subject: Volume restrictions
PostPosted: Sun Nov 03, 2013 7:48 am 
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Joined: Sun Aug 25, 2013 4:13 am
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I was wondering if the posted max size of 255x255x255 will be allowed. I seem to only be able to make a volume (terrain) as 128x128x128. Also it is mentioning that the max uncompresed blocks is 1000000, while 128^3 == 2097152. Is this a data issue or another limitation until you begin licensing?


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 Post subject: Re: Volume restrictions
PostPosted: Sun Nov 03, 2013 10:58 am 
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ianjosephfischer wrote:
I was wondering if the posted max size of 255x255x255 will be allowed. I seem to only be able to make a volume (terrain) as 128x128x128.


The 256x256x256 limit is for the colored cubes volumes, while the terrain volumes are currently limited to 128x128x128. At the moment I don't know whether this will change for the free version. However, we are also reconsidering our licensing options but are not quite ready to announce them - I'll send you a PM.

ianjosephfischer wrote:
Also it is mentioning that the max uncompresed blocks is 1000000


Actually I'm not sure what you mean here... where are you getting this value from?


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 Post subject: Re: Volume restrictions
PostPosted: Sun Nov 03, 2013 9:22 pm 
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David Williams wrote:
Actually I'm not sure what you mean here... where are you getting this value from?


When making volumes I noticed this in the log:

Code:
created'Z:/Repository/Personal/Unity/eden/Assets/StreamingAssets\4BE89800.vol'
[00:45:21][debug  ]<>: The maximum number of uncompresed blocks has been set to 1000000, which is 150994944 bytes


And was just checking if I changed every other block in a 128x128x128 volume (2097152 blocks) if it would restrict the saving of the file.


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 Post subject: Re: Volume restrictions
PostPosted: Mon Nov 04, 2013 2:52 pm 
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I see, no, that's not a problem. In this context a block is actually a set of 64x64x64 voxels so there are plenty available. And even if you hit the limit it will just start compressing and/or paging some blocks to disk. At the moment the limit is just set very high for testing purposes.


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