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Ambient occlusion for PolyVox implemented http://www.volumesoffun.com/phpBB3/viewtopic.php?f=14&t=670 |
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Author: | mattn [ Tue Jun 14, 2016 6:33 am ] |
Post subject: | Ambient occlusion for PolyVox implemented |
We recently finished our ambient occlusion implementation for PolyVox. Please check out the blog post about it. The patch is attached there, too. I would be glad about feedback. Either here, on the blog post via comments or on twitter. Thanks a lot. |
Author: | David Williams [ Mon Jun 20, 2016 9:44 pm ] |
Post subject: | Re: Ambient occlusion for PolyVox implemented |
Very interesting stuff, thanks for sharing! Local ambient occlusion has always been one of the things which was missing from PolyVox and I know other people have wanted it. Have you seen any of the previous threads on this topic? I think the most useful was this one: http://www.volumesoffun.com/phpBB3/viewtopic.php?f=14&t=481 But I guess you may have seen it as you talk about quad-flipping. I also have some thoughts on how I was planning to approach the problem if I ever got around to it myself: https://bitbucket.org/volumesoffun/polyvox/issues/26/consider-adding-very-local-ambient It might sound like overkill but I was keen to see what else could be done with the neighbourhood information. Thanks for the patch as well - I'm sure people will find it useful but I must say I probably won't integrate it myself, mostly because PolyVox is largely in maintenance mode at the moment. |
Author: | mattn [ Tue Jun 28, 2016 6:37 pm ] |
Post subject: | Re: Ambient occlusion for PolyVox implemented |
Yes, I think I've read most of them. And the flipping is also implemented. It's a pity that you it won't be integrated, but yes, the patch is there, so people can use it if they want it. |
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