Actually this is a known issue, and you can see it occurring in some of the screenshots I have posted on the blog recently:
http://www.volumesoffun.com/wordpress/w ... icLod0.png (notice the single black pixel to the right of the lower-left lake).
The issue appears to be that the cubic mesh simplification generates T-junctions in the mesh. I started documenting this in
the manual but I need to add some figures to explain it properly. In response to this post I have also opened an issue for this:
https://bitbucket.org/volumesoffun/poly ... lificationI don't know if/when/how we will fix it, but it is something which affects my current work so it will at least get investigated. Currently the only real solution is to switch off the mesh simplification by passing a flag to the CubicSurfaceExtractor.
Not that this problem is most visible in the kind of image which you have shown, and is less visible when you add textures, lighting, etc. For example it should exist in
Voxeliens but I have never noticed it because of the way we darken the edges of the voxels.