Hello everyone. There is a London based company called Improbable that has made a computing platform called SpatialOS. It enables servers to run huge simulated worlds. Currently, there is a game called Worlds Adrift available on Steam that uses this technology.
If you combined your voxel engine technology with SpatialOS you could have the first massively multiplayer voxel based game. It would probably be a big commercial success. There have been many copycats of Minecraft, but none of them have ever breached lower server population caps because of the limitations of the traditional client-server model.
SpatialOS now has a C++ SDK.
https://docs.improbable.io/reference/11 ... troductionhttp://store.steampowered.com/app/322780/Worlds_Adrift/https://improbable.io/games