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fractal noise generator? http://www.volumesoffun.com/phpBB3/viewtopic.php?f=2&t=167 |
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Author: | ape [ Wed Mar 09, 2011 10:00 pm ] |
Post subject: | Re: fractal noise generator? |
If you don't need runtime terrain generation you should look at acropora from voxelogic. It can generate infinite procedural terrain and has a ton of filters and can export generic voxel data which you could then load into your game. Here's some stuff I made in it the other day: http://dl.dropbox.com/u/6281166/terrain_test01.png http://dl.dropbox.com/u/6281166/terraintest3.jpg http://dl.dropbox.com/u/6281166/terrain.png |
Author: | David Williams [ Wed Mar 09, 2011 11:02 pm ] |
Post subject: | Re: fractal noise generator? |
@ape - Yeah, the Acropora modeller is cool. If you want to import them into PolyVox there is some small chance that the following code will work: http://gitorious.org/thermite3d/thermite3d/blobs/master/Raw2Volume/source/main.cpp @Shanee You might also like these articles: http://www.thermite3d.org/phpBB3/viewtopic.php?f=2&t=93 |
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