Syphorlate wrote:
Yes 3ds max has a great unwrap modifier.
But presumaby once you unwrap and texture then you can't modify the geometry any further? Of course that might be fine for your purpose.
Syphorlate wrote:
I saw that your latest thermite3D demo shows realtime terrain editing. Do you use LargeVolume here? So maybe I can get a look at the demo-code to kick start my plugin?
The last demo is actually quite old (2009?) and no, it didn't use LargeVolume. I think that terrain was only about 512x512x256 or so. Overall I wouldn't recommend you use code from Thermite3D as it is not as clean as PolyVox.
Syphorlate wrote:
Also do you have any content generation functions coded already? Like heightmap to voxel function, fractal terrain or even a function to convert a polygon mesh into voxels?
I've had all of them at one point... but I think the only thing that survives is here:
http://gitorious.org/thermite3d/thermit ... map2VolumeSyphorlate wrote:
Also what about PolyVoxUtil this is some utility for doing the paging right? Didn't find anything in the docu about it.
There's nothing really of value in there at the moment... I haven't quite decided what to do with it. The serialisation stuff is probably broken and you should just write you own by iterating over the voxels and saving them.
Syphorlate wrote:
Hm and yeah one more thing, couldn't find a PayPal Donate button on your homepage but I'd be glad to donate a beer or something

Thanks

There currently is no donate button but there is a new website currently being developed (one of the reason code commits have been slow recently) so I'll be sure to add something. In the mean time you could always send your beer to my personal PayPal by searching for david<at>david-williams.info
