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 Post subject: Re: Unresolved External Symbols
PostPosted: Sun Sep 04, 2011 2:23 pm 

Joined: Thu Sep 01, 2011 2:36 pm
Posts: 27
Yes 3ds max has a great unwrap modifier. So thats no problem.I know triplanar texturing from this gpu gems example, maybe I give it a try :-D. Everything works fine now but I just have one last question.
In my quest to write a voxel terrain plugin I am glad for all the code I can get so that I don't have to reinvent the wheel. I saw that your latest thermite3D demo shows realtime terrain editing. Do you use LargeVolume here? So maybe I can get a look at the demo-code to kick start my plugin?

Also do you have any content generation functions coded already? Like heightmap to voxel function, fractal terrain or even a function to convert a polygon mesh into voxels?

Also what about PolyVoxUtil this is some utility for doing the paging right? Didn't find anything in the docu about it.
Hm and yeah one more thing, couldn't find a PayPal Donate button on your homepage but I'd be glad to donate a beer or something :-D


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 Post subject: Re: Unresolved External Symbols
PostPosted: Sun Sep 04, 2011 4:54 pm 
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Joined: Sun May 04, 2008 6:35 pm
Posts: 1827
Syphorlate wrote:
Yes 3ds max has a great unwrap modifier.


But presumaby once you unwrap and texture then you can't modify the geometry any further? Of course that might be fine for your purpose.

Syphorlate wrote:
I saw that your latest thermite3D demo shows realtime terrain editing. Do you use LargeVolume here? So maybe I can get a look at the demo-code to kick start my plugin?


The last demo is actually quite old (2009?) and no, it didn't use LargeVolume. I think that terrain was only about 512x512x256 or so. Overall I wouldn't recommend you use code from Thermite3D as it is not as clean as PolyVox.

Syphorlate wrote:
Also do you have any content generation functions coded already? Like heightmap to voxel function, fractal terrain or even a function to convert a polygon mesh into voxels?


I've had all of them at one point... but I think the only thing that survives is here: http://gitorious.org/thermite3d/thermit ... map2Volume

Syphorlate wrote:
Also what about PolyVoxUtil this is some utility for doing the paging right? Didn't find anything in the docu about it.


There's nothing really of value in there at the moment... I haven't quite decided what to do with it. The serialisation stuff is probably broken and you should just write you own by iterating over the voxels and saving them.

Syphorlate wrote:
Hm and yeah one more thing, couldn't find a PayPal Donate button on your homepage but I'd be glad to donate a beer or something :-D


Thanks :-) There currently is no donate button but there is a new website currently being developed (one of the reason code commits have been slow recently) so I'll be sure to add something. In the mean time you could always send your beer to my personal PayPal by searching for david<at>david-williams.info :-D


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 Post subject: Re: Unresolved External Symbols
PostPosted: Sun Sep 04, 2011 5:54 pm 

Joined: Thu Sep 01, 2011 2:36 pm
Posts: 27
Quote:
But presumaby once you unwrap and texture then you can't modify the geometry any further? Of course that might be fine for your purpose.

Indeed that's the downside. Also LoD is harder to do. But for my purpose it's indeed fine.

Quote:
I've had all of them at one point... but I think the only thing that survives is here: http://gitorious.org/thermite3d/thermit ... map2Volume

that's a good start thx

Your beer is currently being shipped to you I hope you like german beer :-D


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 Post subject: Re: Unresolved External Symbols
PostPosted: Sun Sep 04, 2011 7:54 pm 
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That's a big beer, thanks a lot! I'm glad I could help so do ask if you have further questions. You don't have to buy me a beer every time ;-)


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 Post subject: Re: Unresolved External Symbols
PostPosted: Sun Sep 04, 2011 8:06 pm 

Joined: Thu Sep 01, 2011 2:36 pm
Posts: 27
You deserve it. This is for polyvox and its further development :-)
So have a nice drink ;-)


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