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 Post subject: Can the repo be made as a submodule
PostPosted: Sun Dec 01, 2013 8:05 pm 
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Joined: Sun Aug 25, 2013 4:13 am
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This way in sourcetree we can just add submodule "git@bitbucket.org:volumesoffun/cubiquity-for-unity3d.git" (where your "Cubiquity For Unity3D / Assets / Cubiquity /" is)
and a sub "git@bitbucket.org:volumesoffun/cubiquity-for-unity3d-streamingAssets.git" (where your "Cubiquity For Unity3D / Assets / StreamingAssets / Cubiquity /" is) and pull from these directly into our project?


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 Post subject: Re: Can the repo be made as a submodule
PostPosted: Mon Dec 02, 2013 2:50 pm 
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Joined: Sun May 04, 2008 6:35 pm
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I'm not familiar with Git submodules... what would we need to change on our part? Is the repository then different in some way? Is it just a flag we set?

I can imagine we might do this in the future but I doubt if it will happen before things are more settled. For example, it might be that the current approach of using the 'Streaming Assets' folder is not a long term solution (I believe that Android reads the streaming assets from a compressed archive, so it may not be possible to use the library in the same way). We might also make other changes to the structure, and move the main .dll into a separate download.

Once we are on the asset store and have other platforms working I think we can consider this.


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