It is currently Sat Aug 22, 2020 3:35 am


All times are UTC




Post new topic Reply to topic  [ 95 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10  Next
Author Message
 Post subject: Re: Introduce yourself!
PostPosted: Mon Aug 27, 2012 3:57 am 

Joined: Mon Aug 27, 2012 12:43 am
Posts: 1
Hi!!!
My name is Edgardo and I'm from Chile.
I joined this forum to learn how to use Polyvox in Ogre3D (which I am also learning to use).
Well I'm not very good at presentations and also in English.
We read!


Top
Offline Profile  
Reply with quote  
 Post subject: Re: Introduce yourself!
PostPosted: Mon Aug 27, 2012 7:08 pm 
Developer
User avatar

Joined: Sun May 04, 2008 6:35 pm
Posts: 1827
Welcome to the community and good luck with your endeavors :-)


Top
Offline Profile  
Reply with quote  
 Post subject: Re: Introduce yourself!
PostPosted: Tue Sep 18, 2012 11:00 am 

Joined: Tue Sep 18, 2012 10:47 am
Posts: 3
Hi i am Nikki, dutch, 31, male, and a programmer interested in voxels


Top
Offline Profile  
Reply with quote  
 Post subject: Re: Introduce yourself!
PostPosted: Mon Sep 24, 2012 3:43 pm 

Joined: Mon Sep 24, 2012 9:31 am
Posts: 13
Hello I am Kaveh,

I am 39, French.

When I was a kid, I was always breaking my toys violently (and painfully repairing them after).
Thanks to technos like PolyVox and surface extraction methods, I can still destroy my environments, but in a much cheaper way, and can repair them with a single click !


Top
Offline Profile  
Reply with quote  
 Post subject: Re: Introduce yourself!
PostPosted: Fri Oct 05, 2012 7:51 pm 

Joined: Fri Sep 14, 2012 10:54 pm
Posts: 15
Hey, Kuro here!

I'm a (almost) 21 year old (hobby-)programmer. I was interested in destructible terrain for ages for my hobby projects but found mesh deformation to be too slow for my needs.

Atm I'm trying myself in a little survival-shooter in an endless, deformable terrain. Since im a shader noob im quite in a pinch when it comes to Materialquestions, but the generation and game logics work fine ( AS far as they are implemented. :P )


PS:
PolyVox is awsome! It gives everything one needs in a neat, easy to use manner. I love it.


Top
Offline Profile  
Reply with quote  
 Post subject: Re: Introduce yourself!
PostPosted: Sat Oct 06, 2012 3:07 pm 
Developer
User avatar

Joined: Sun May 04, 2008 6:35 pm
Posts: 1827
KuroSei wrote:
PolyVox is awsome! It gives everything one needs in a neat, easy to use manner. I love it.

That's what we like to hear!


Top
Offline Profile  
Reply with quote  
 Post subject: Re: Introduce yourself!
PostPosted: Sun Jan 05, 2014 7:56 pm 

Joined: Sun Jan 05, 2014 7:16 pm
Posts: 1
Hello.
For start I'm sorry about my poor english. My name is Darek and as my nick suggest I'm qualified builder, but I have very little knowledge about programing. Of course I learned something about C++ and opengl in the last several weeks and finally I became interested in voxel programming and found this site. I hope I will have enough strength to not give up this very difficult task. ;)


Top
Offline Profile  
Reply with quote  
 Post subject: Re: Introduce yourself!
PostPosted: Mon Jan 06, 2014 12:00 pm 
Developer
User avatar

Joined: Sun May 04, 2008 6:35 pm
Posts: 1827
Welcome to the community :-) I do hope you find PolyVox useful though it is quite a complex library. Just ask if you have any questions.


Top
Offline Profile  
Reply with quote  
 Post subject: Re: Introduce yourself!
PostPosted: Thu Jan 09, 2014 6:40 am 

Joined: Fri Sep 20, 2013 10:16 am
Posts: 15
Hi my name is Axel

I'm from Germany and study in the field of mathematics. Currently I work part time in a company focused on automation. For future development they consider to use Voxels for visualisation, therefore it is my job to take a deeper look how to achieve this.

The moment I use Polyvox in combination with Ogre3D to implement an editor like program.
I code in C# so I wrote my own Wrapper for better use. (My current project is not about beauty more about the possiblities of Polyvox, and I think dont get everything you can do with Polyvox :) )

In a few weeks my work ends and I consider to start an own project with PolyVox about whatever comes in my mind.

PS: Great work with PolyVox ;)


Top
Offline Profile  
Reply with quote  
 Post subject: Re: Introduce yourself!
PostPosted: Thu Jan 09, 2014 9:03 am 
Developer
User avatar

Joined: Sun May 04, 2008 6:35 pm
Posts: 1827
Sounds interesting - it's nice to hear about PolyVox being used outside of games, because there are lots of possibilities of course.


Top
Offline Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 95 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme created StylerBB.net