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 Post subject: MeshManager Class for Ogre
PostPosted: Tue Nov 29, 2011 11:06 pm 
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Joined: Tue Feb 22, 2011 8:04 am
Posts: 101
I have recently finished my Senior Project on procedural terrain generation and although my engine still needs some work, I wondered if there might be interest in my MeshManager class

It handles the Ogre side of paging (manualObjects) and is fairly reusable already. It is threaded and covers extraction and decimation. With a few improvements it could be usable in any ogre project and also could be tweaked to allow more than one thread to run off of it as it uses static variables.

The Code is not insignificant so I didn't want to post it up unless there was interest in such a class.

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 Post subject: Re: MeshManager Class for Ogre
PostPosted: Mon Dec 05, 2011 1:28 am 

Joined: Sat Dec 18, 2010 2:58 am
Posts: 41
Is this the MeshManager you are talking about? If so... thanks :3 http://code.google.com/p/senior-project-voxel-terrain-generation/source/browse/trunk/WorldCraft/MeshManager.h


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 Post subject: Re: MeshManager Class for Ogre
PostPosted: Mon Dec 05, 2011 8:46 am 
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Joined: Tue Feb 22, 2011 8:04 am
Posts: 101
Yes thats the one.

I still cant get the decimation to work yet, and its not entirely standalone, but I think it has some good promise. Once the semester ends I intend on cleaning it up more.

If you how to fix decimation or have any suggestions I would be happy to hear them.

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