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strategy of loading endless world(like minecraft) http://www.volumesoffun.com/phpBB3/viewtopic.php?f=14&t=510 |
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Author: | crashtua [ Mon May 06, 2013 6:27 pm ] |
Post subject: | strategy of loading endless world(like minecraft) |
What is the best aproach of storaging and loading endless worlds like in minecraft game? I need to store voxels in file(or recieve over network), and some amount of voxels, for example, shpere of chunks(64x64x64 voxels) keep in memory. Is there build in features in PolyVox? |
Author: | milliams [ Mon May 06, 2013 6:53 pm ] |
Post subject: | Re: strategy of loading endless world(like minecraft) |
Indeed. We have a volume class called LargeVolume. You can read the API docs for it in our Doxygen pages. The documentation there can do a better job of explaining what needs to be done to use better than I can but the essence of it is that you give it callbacks to be used when retrieving or saving chunks of voxels from an outside source. |
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