Not sure if this spam will help much:
Code:
- mesh {m_Region={...} m_iTimeStamp=-1 m_iNoOfLod0Tris=-858993460 ...} PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal>
- m_Region {m_v3dLowerCorner={...} m_v3dUpperCorner={...} dummy='d' } PolyVox::Region
- m_v3dLowerCorner {m_tElements=0x006ae504 } PolyVox::Vector<3,short>
- m_tElements 0x006ae504 short [3]
[0] 0 short
[1] 0 short
[2] 0 short
- m_v3dUpperCorner {m_tElements=0x006ae50a } PolyVox::Vector<3,short>
- m_tElements 0x006ae50a short [3]
[0] 63 short
[1] 63 short
[2] 63 short
dummy 100 'd' unsigned char
m_iTimeStamp -1 int
m_iNoOfLod0Tris -858993460 int
+ m_vecTriangleIndices [0]() std::vector<unsigned int,std::allocator<unsigned int> >
+ m_vecVertices [12288]({position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=0.00000000 },{position={...} normal={...} material=??? },...,...) std::vector<PolyVox::PositionMaterialNormal,std::allocator<PolyVox::PositionMaterialNormal> >
- m_vecLodRecords [1]({beginIndex=0 endIndex=0 }) std::vector<PolyVox::LodRecord,std::allocator<PolyVox::LodRecord> >
[size] 1 unsigned long
[capacity] 1 unsigned long
+ [0] {beginIndex=0 endIndex=0 } PolyVox::LodRecord
- m_mapUsedMaterials [0]() std::set<unsigned char,std::less<unsigned char>,std::allocator<unsigned char> >
[comp] less std::less<unsigned char>
pIndices 0xcccccccc const void *
count -858993460 int