Quote:
I recently updated the todo list and both the RawVolume and the VolumeResampler are steps towards this. I would say that it is currently the most requested feature, so it is probably where I will work next, but I can't give a timescale.
Thats exciting. Volume resampling could be very useful.
Quote:
or the decimated mesh replaces the extracted mesh a few frames later...
That is my current plan. I will have one or two threads dedicated to mesh activities. Such as having one thread extract meshes, while the other handles decimation requests.
I am worried about two things. One if a user edits one chunk of terrain constantly, will this backup the thread with requests?
Two will there be a huge slowdown anytime a user wants to edit terrain because the mesh becomes high res as soon as he/she edits it?
I don't really have any specific questions yet (I'm still reading that post about volume resampling). I am just interested in any design experience someone might have in streamlining the mesh creation process. I want the application to run smoothly. It must be possible since the demos move so fluidly.
Thanks for the help.