Volumes Of Fun
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Introduce yourself!
http://www.volumesoffun.com/phpBB3/viewtopic.php?f=2&t=92
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Author:  egyware [ Mon Aug 27, 2012 3:57 am ]
Post subject:  Re: Introduce yourself!

Hi!!!
My name is Edgardo and I'm from Chile.
I joined this forum to learn how to use Polyvox in Ogre3D (which I am also learning to use).
Well I'm not very good at presentations and also in English.
We read!

Author:  David Williams [ Mon Aug 27, 2012 7:08 pm ]
Post subject:  Re: Introduce yourself!

Welcome to the community and good luck with your endeavors :-)

Author:  nikki [ Tue Sep 18, 2012 11:00 am ]
Post subject:  Re: Introduce yourself!

Hi i am Nikki, dutch, 31, male, and a programmer interested in voxels

Author:  Kaveh Rassoulzadegan [ Mon Sep 24, 2012 3:43 pm ]
Post subject:  Re: Introduce yourself!

Hello I am Kaveh,

I am 39, French.

When I was a kid, I was always breaking my toys violently (and painfully repairing them after).
Thanks to technos like PolyVox and surface extraction methods, I can still destroy my environments, but in a much cheaper way, and can repair them with a single click !

Author:  KuroSei [ Fri Oct 05, 2012 7:51 pm ]
Post subject:  Re: Introduce yourself!

Hey, Kuro here!

I'm a (almost) 21 year old (hobby-)programmer. I was interested in destructible terrain for ages for my hobby projects but found mesh deformation to be too slow for my needs.

Atm I'm trying myself in a little survival-shooter in an endless, deformable terrain. Since im a shader noob im quite in a pinch when it comes to Materialquestions, but the generation and game logics work fine ( AS far as they are implemented. :P )


PS:
PolyVox is awsome! It gives everything one needs in a neat, easy to use manner. I love it.

Author:  David Williams [ Sat Oct 06, 2012 3:07 pm ]
Post subject:  Re: Introduce yourself!

KuroSei wrote:
PolyVox is awsome! It gives everything one needs in a neat, easy to use manner. I love it.

That's what we like to hear!

Author:  MSc_builder [ Sun Jan 05, 2014 7:56 pm ]
Post subject:  Re: Introduce yourself!

Hello.
For start I'm sorry about my poor english. My name is Darek and as my nick suggest I'm qualified builder, but I have very little knowledge about programing. Of course I learned something about C++ and opengl in the last several weeks and finally I became interested in voxel programming and found this site. I hope I will have enough strength to not give up this very difficult task. ;)

Author:  David Williams [ Mon Jan 06, 2014 12:00 pm ]
Post subject:  Re: Introduce yourself!

Welcome to the community :-) I do hope you find PolyVox useful though it is quite a complex library. Just ask if you have any questions.

Author:  Turtler [ Thu Jan 09, 2014 6:40 am ]
Post subject:  Re: Introduce yourself!

Hi my name is Axel

I'm from Germany and study in the field of mathematics. Currently I work part time in a company focused on automation. For future development they consider to use Voxels for visualisation, therefore it is my job to take a deeper look how to achieve this.

The moment I use Polyvox in combination with Ogre3D to implement an editor like program.
I code in C# so I wrote my own Wrapper for better use. (My current project is not about beauty more about the possiblities of Polyvox, and I think dont get everything you can do with Polyvox :) )

In a few weeks my work ends and I consider to start an own project with PolyVox about whatever comes in my mind.

PS: Great work with PolyVox ;)

Author:  David Williams [ Thu Jan 09, 2014 9:03 am ]
Post subject:  Re: Introduce yourself!

Sounds interesting - it's nice to hear about PolyVox being used outside of games, because there are lots of possibilities of course.

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