It is currently Sat Aug 22, 2020 4:14 am


All times are UTC




Post new topic Reply to topic  [ 12 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: fractal noise generator?
PostPosted: Wed Mar 09, 2011 10:00 pm 

Joined: Sat Jan 15, 2011 3:49 pm
Posts: 38
If you don't need runtime terrain generation you should look at acropora from voxelogic. It can generate infinite procedural terrain and has a ton of filters and can export generic voxel data which you could then load into your game.
Here's some stuff I made in it the other day:
http://dl.dropbox.com/u/6281166/terrain_test01.png
http://dl.dropbox.com/u/6281166/terraintest3.jpg
http://dl.dropbox.com/u/6281166/terrain.png


Top
Offline Profile  
Reply with quote  
 Post subject: Re: fractal noise generator?
PostPosted: Wed Mar 09, 2011 11:02 pm 
Developer
User avatar

Joined: Sun May 04, 2008 6:35 pm
Posts: 1827
@ape - Yeah, the Acropora modeller is cool. If you want to import them into PolyVox there is some small chance that the following code will work:
http://gitorious.org/thermite3d/thermite3d/blobs/master/Raw2Volume/source/main.cpp

@Shanee
You might also like these articles:
http://www.thermite3d.org/phpBB3/viewtopic.php?f=2&t=93


Top
Offline Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 12 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme created StylerBB.net