brehto wrote:
Is there anywhere which I can download and older version of cubuquity that still has the ability create a volume using image stacks? Can image stacks also be used with smooth terrain?
This is still possible in the latest version, see here:
http://www.cubiquity.net/cubiquity-for- ... mageSlicesI agree the interface isn't so nice as you have to use an external command-line tool to create the VDB from the images. But it's not so hard to implement this in code if you wanted to - it's just a three-level loop which iterates over each pixel of each slice and copies the colour value into the volume data.
It doesn't work with smooth volumes, but again you could in principle implement this yourself by just reading pixel intensities from a greyscale image and writing them to the first material weight of a TerrainVolume. If you wanted multiple materials then you could store them in separate colour channels of a colour image.
I'm curious though - why do you want to import smooth terrain from image slices? Do you already have a tool which outputs data in this format? Because if there is a useful and publicly available tool for this then I'd be interested in adding support for it myself.
brehto wrote:
are there any plans to allow people purchase/try out an in progress version of cubuquity for ue4 soon, and will it/could it include making terrain from image stacks?
Matt can say better than I can as he is the one working on the UE4 integration. But in general there is no timescale for this, he just works on it as his time allows.