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 Post subject: PolyVox Using Torque 3D?
PostPosted: Tue Aug 11, 2015 4:55 pm 

Joined: Tue Aug 11, 2015 3:38 pm
Posts: 1
Does anyone have a version of Torque 3D using Polyvox? I would love to get a license to such a thing rather than reinvent the wheel. If someone thinks they could do such a thing in a few hours of their time, I would be interested in incentivizing such act.

Looks like Bill Vee's Day of war was a such a thing contacted him a while ago but don't know if and when he might respond.

http://torque3d.org/


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 Post subject: Re: PolyVox Using Torque 3D?
PostPosted: Wed Aug 12, 2015 2:52 pm 

Joined: Tue Apr 08, 2014 5:10 pm
Posts: 124
If you know how to generate mesh runtime via C++ in Torque somehow, then go for it, it's far easy than is sounds :)


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 Post subject: Re: PolyVox Using Torque 3D?
PostPosted: Wed Aug 12, 2015 9:32 pm 
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Unfortunately I'm not aware of any work here except Day of War. Actually I think Bill Vee started playing with Unreal 4 at some point so maybe he's not using Torque any more?


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