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 Post subject: Re: Introduce yourself!
PostPosted: Mon Aug 27, 2012 3:57 am 

Joined: Mon Aug 27, 2012 12:43 am
Posts: 1
Hi!!!
My name is Edgardo and I'm from Chile.
I joined this forum to learn how to use Polyvox in Ogre3D (which I am also learning to use).
Well I'm not very good at presentations and also in English.
We read!


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 Post subject: Re: Introduce yourself!
PostPosted: Mon Aug 27, 2012 7:08 pm 
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Joined: Sun May 04, 2008 6:35 pm
Posts: 1827
Welcome to the community and good luck with your endeavors :-)


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 Post subject: Re: Introduce yourself!
PostPosted: Tue Sep 18, 2012 11:00 am 

Joined: Tue Sep 18, 2012 10:47 am
Posts: 3
Hi i am Nikki, dutch, 31, male, and a programmer interested in voxels


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 Post subject: Re: Introduce yourself!
PostPosted: Mon Sep 24, 2012 3:43 pm 

Joined: Mon Sep 24, 2012 9:31 am
Posts: 13
Hello I am Kaveh,

I am 39, French.

When I was a kid, I was always breaking my toys violently (and painfully repairing them after).
Thanks to technos like PolyVox and surface extraction methods, I can still destroy my environments, but in a much cheaper way, and can repair them with a single click !


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 Post subject: Re: Introduce yourself!
PostPosted: Fri Oct 05, 2012 7:51 pm 

Joined: Fri Sep 14, 2012 10:54 pm
Posts: 15
Hey, Kuro here!

I'm a (almost) 21 year old (hobby-)programmer. I was interested in destructible terrain for ages for my hobby projects but found mesh deformation to be too slow for my needs.

Atm I'm trying myself in a little survival-shooter in an endless, deformable terrain. Since im a shader noob im quite in a pinch when it comes to Materialquestions, but the generation and game logics work fine ( AS far as they are implemented. :P )


PS:
PolyVox is awsome! It gives everything one needs in a neat, easy to use manner. I love it.


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 Post subject: Re: Introduce yourself!
PostPosted: Sat Oct 06, 2012 3:07 pm 
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Joined: Sun May 04, 2008 6:35 pm
Posts: 1827
KuroSei wrote:
PolyVox is awsome! It gives everything one needs in a neat, easy to use manner. I love it.

That's what we like to hear!


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 Post subject: Re: Introduce yourself!
PostPosted: Sun Jan 05, 2014 7:56 pm 

Joined: Sun Jan 05, 2014 7:16 pm
Posts: 1
Hello.
For start I'm sorry about my poor english. My name is Darek and as my nick suggest I'm qualified builder, but I have very little knowledge about programing. Of course I learned something about C++ and opengl in the last several weeks and finally I became interested in voxel programming and found this site. I hope I will have enough strength to not give up this very difficult task. ;)


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 Post subject: Re: Introduce yourself!
PostPosted: Mon Jan 06, 2014 12:00 pm 
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Joined: Sun May 04, 2008 6:35 pm
Posts: 1827
Welcome to the community :-) I do hope you find PolyVox useful though it is quite a complex library. Just ask if you have any questions.


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 Post subject: Re: Introduce yourself!
PostPosted: Thu Jan 09, 2014 6:40 am 

Joined: Fri Sep 20, 2013 10:16 am
Posts: 15
Hi my name is Axel

I'm from Germany and study in the field of mathematics. Currently I work part time in a company focused on automation. For future development they consider to use Voxels for visualisation, therefore it is my job to take a deeper look how to achieve this.

The moment I use Polyvox in combination with Ogre3D to implement an editor like program.
I code in C# so I wrote my own Wrapper for better use. (My current project is not about beauty more about the possiblities of Polyvox, and I think dont get everything you can do with Polyvox :) )

In a few weeks my work ends and I consider to start an own project with PolyVox about whatever comes in my mind.

PS: Great work with PolyVox ;)


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 Post subject: Re: Introduce yourself!
PostPosted: Thu Jan 09, 2014 9:03 am 
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Joined: Sun May 04, 2008 6:35 pm
Posts: 1827
Sounds interesting - it's nice to hear about PolyVox being used outside of games, because there are lots of possibilities of course.


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