Volumes Of Fun

Coral Reef interactive
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Author:  bevr [ Sun Mar 13, 2016 3:30 am ]
Post subject:  Coral Reef interactive

I have been working on an interactive project based around a coral reef environment, and I use polyvox to realise a dynamic, growing (and decaying, once my pollution elements are introduced) reef.

a video of the PoC is at: https://www.youtube.com/v/Q3uQ8bPVRkY?v ... 3&vq=hd720

It is very much a Tech demo at this point, so yes, I know, some of the fish are drunk.

Some more info is available at: http://bevr.co.nz/coralreef.html

Author:  David Williams [ Mon Mar 14, 2016 11:11 pm ]
Post subject:  Re: Coral Reef interactive

Very cool stuff, though my eye was drawn to the drunken fish rather than the reef! But I'm curious, is this a research project, a commercial project, or just something you are working on for fun?

I bet you could come up with some interesting procedural algorithms (based on fractals?) for coral reef generation.

Author:  bevr [ Tue Mar 15, 2016 12:13 am ]
Post subject:  Re: Coral Reef interactive

Hi David,

Its aimed at being a commercial project - in that I am seeking external funding to fully develop and deploy it as a large-scale interactive, possibly in a museum, aquarium, marine education center or in a public area as a city council project or similar. That being said it is more art project than revenue-generating product, which makes it something of a hard sell - I'm not quite sure where things will go from here.

The coral is currently generated by something like a cellular automata - polyp voxels spawn new polyp voxels, or die, under the influence of random weights.. theres plenty of work to do on this and other aspects of the project to make it really polished.

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