Volumes Of Fun

Ogre 3D + PolyVox
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Author:  Hansiec [ Wed Feb 12, 2014 1:38 am ]
Post subject:  Ogre 3D + PolyVox

Well, since this morning I found out that Irrlicht was horrible at handling shaders (with one chunk being shaded with triplanar texturing, it dropped the frame rate down to 13 a second, that's unacceptable) so I made a complete remake of my project in Ogre3D in less than 8 hours, this just shows how portable PolyVox is.

I have no videos, but I do have a blog for it, since this will be my main project and I hope to pull it to the extreme extents of it's capacity.

Here is the blog:

Just so I don't leave this post empty, here are a two screenshots:


Author:  David Williams [ Thu Feb 13, 2014 8:41 pm ]
Post subject:  Re: Ogre 3D + PolyVox

Ogre's a nice engine. I look forward to seeing what you come up with :-)

Author:  Hansiec [ Fri Feb 14, 2014 12:51 am ]
Post subject:  Re: Ogre 3D + PolyVox

David Williams wrote:
Ogre's a nice engine. I look forward to seeing what you come up with :-)

I'm actually working on Multi-threading this, the chunks are 64^3 in size, and I'd like to actually split up the process of making a mesh into 2 threads, one does the one corner and the other does the other corner, but I'm getting errors saying "access violation" and if not the chunks end messed up, I'm assuming this is because of the volumes not being thread safe.

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