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 Post subject: Re: Polyclient. The compatible alternative.
PostPosted: Fri Oct 07, 2011 9:30 pm 
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Joined: Sun May 04, 2008 6:35 pm
Posts: 1827
ker wrote:
this works great. with some more math it might even be possible to use this on smooth terrain.


Very nice, and I'm glad that texturing trick worked out. I'm still not sure how it will look on smooth terrain but it may have potential.


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 Post subject: Re: Polyclient. The compatible alternative.
PostPosted: Sat Oct 27, 2012 9:45 am 

Joined: Mon Oct 15, 2012 4:33 pm
Posts: 52
hi, which version of polyvox did you used for polyclient? because i got errors pointing to functions and headers that actually doesn't exist...


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 Post subject: Re: Polyclient. The compatible alternative.
PostPosted: Sat Oct 27, 2012 9:35 pm 
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Joined: Wed Jan 26, 2011 3:20 pm
Posts: 203
Location: Germany
I'm sorry, I haven't updated this client in quite a while.
Mainly b/c it was really hard keeping up with the minecraft protocol changes.
It uses an old version of PolyVox... it might say which version is required in the CMakeLists.txt inside the src folder. I don't remember.

If there is actual interest in it I could set up some time to get up to date on both polyvox and mc networking.


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 Post subject: Re: Polyclient. The compatible alternative.
PostPosted: Mon Oct 29, 2012 12:52 am 

Joined: Mon Oct 15, 2012 4:33 pm
Posts: 52
@ker i can't found in which version of polyvox do you build polyclient...

yes i would really see how it works but i imagine that is an effort to update the project. If you decide to do this , let me know!


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 Post subject: Re: Polyclient. The compatible alternative.
PostPosted: Thu Nov 15, 2012 1:52 pm 

Joined: Mon Oct 15, 2012 4:33 pm
Posts: 52
i got it to build your project with some little modifications using polyvox stable version PolyVox-GIT-2e4bf67.zip , but i dont know if it is working properly.I run my Minecraft server and polylclient, but i get only a black screen. i try also tu put texture pack in minecraft resource folder but without success. Also look at Ogre.log:

Quote:
14:49:09: DefaultWorkQueue('Root') initialising on thread 0x1fbd480.
14:49:09: DefaultWorkQueue('Root')::WorkerFunc - thread 0x221d120 starting.
14:49:09: DefaultWorkQueue('Root')::WorkerFunc - thread 0x221f3f0 starting.
14:49:09: DefaultWorkQueue('Root')::WorkerFunc - thread 0x222a7e0 starting.
14:49:09: DefaultWorkQueue('Root')::WorkerFunc - thread 0x222ab20 starting.
14:49:09: Particle Renderer Type 'billboard' registered
14:49:09: Added resource location 'Media/models' of type 'FileSystem' to resource group 'General'
14:49:09: Added resource location 'Media/materials' of type 'FileSystem' to resource group 'General'
14:49:09: Added resource location 'Media/materials/textures' of type 'FileSystem' to resource group 'General'
14:49:09: Added resource location 'resources/textures' of type 'FileSystem' to resource group 'General'
14:49:09: Added resource location 'resources/texturenpack02' of type 'FileSystem' to resource group 'General'
14:49:09: Parsing scripts for resource group Autodetect
14:49:09: Finished parsing scripts for resource group Autodetect
14:49:09: Creating resources for group Autodetect
14:49:09: All done
14:49:09: Parsing scripts for resource group General
14:49:09: Parsing script MCMaterial.material
14:49:09: OGRE EXCEPTION(2:InvalidParametersException): Parameter called tex1 does not exist. in GpuProgramParameters::_findNamedConstantDefinition at /home/walter/Ogre/ogre_src_v1-8-1/OgreMain/src/OgreGpuProgramParams.cpp (line 1451)
14:49:09: Compiler error: invalid parameters in MCMaterial.material(24): setting of constant failed
14:49:09: OGRE EXCEPTION(2:InvalidParametersException): Parameter called tex2 does not exist. in GpuProgramParameters::_findNamedConstantDefinition at /home/walter/Ogre/ogre_src_v1-8-1/OgreMain/src/OgreGpuProgramParams.cpp (line 1451)
14:49:09: Compiler error: invalid parameters in MCMaterial.material(25): setting of constant failed
14:49:09: Parsing script broken_triplanar.material
14:49:09: Compiler error: unknown error in broken_triplanar.material(4): token class, float4, unrecognized.
14:49:09: Compiler error: unknown error in broken_triplanar.material(40): token class, VertexShaderOutput, unrecognized.
14:49:09: Compiler error: unknown error in broken_triplanar.material(56): token class, float4, unrecognized.
14:49:09: Parsing script ApeTexture.material
14:49:09: Compiler error: invalid parameters in ApeTexture.material(13): receive_shadows argument must be "true", "false", "yes", "no", "on", or "off"
14:49:09: Finished parsing scripts for resource group General
14:49:09: Creating resources for group General
14:49:09: All done
14:49:09: Parsing scripts for resource group Internal
14:49:09: Finished parsing scripts for resource group Internal
14:49:09: Creating resources for group Internal
14:49:09: All done
14:49:28: DefaultWorkQueue('Root') shutting down on thread 0x1fbd480.
14:49:28: DefaultWorkQueue('Root')::WorkerFunc - thread 0x221d120 stopped.
14:49:28: DefaultWorkQueue('Root')::WorkerFunc - thread 0x221f3f0 stopped.
14:49:28: DefaultWorkQueue('Root')::WorkerFunc - thread 0x222a7e0 stopped.
14:49:28: DefaultWorkQueue('Root')::WorkerFunc - thread 0x222ab20 stopped.
14:49:28: *-*-* OGRE Shutdown
14:49:28: Unregistering ResourceManager for type Compositor
14:49:28: Unregistering ResourceManager for type Font
14:49:28: Unregistering ResourceManager for type Skeleton
14:49:28: Unregistering ResourceManager for type Mesh
14:49:28: Unregistering ResourceManager for type HighLevelGpuProgram
14:49:28: Uninstalling plugin: GL RenderSystem
14:49:28: Unregistering ResourceManager for type GpuProgram
14:49:28: ******************************
*** Stopping GLX Subsystem ***
******************************


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