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| Moved: Using Directx and PolyVox | 1 |
331 |
Thu Apr 12, 2012 6:13 pm |
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9 |
1452 |
Sun Apr 08, 2012 3:29 pm |
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| Really cool map generation which can go well with PolyVox | 6 |
699 |
Tue Apr 03, 2012 3:42 pm |
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| uint8_t and density | 5 |
718 |
Mon Apr 02, 2012 8:34 pm |
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| PolyVox on mobile devices? | 1 |
272 |
Wed Mar 14, 2012 11:42 am |
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| So long since I been here | 2 |
336 |
Fri Mar 09, 2012 7:12 pm |
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| Absence from the forums: 5th-8th March | 3 |
534 |
Thu Mar 08, 2012 9:22 am |
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| some question about state of art in voxel rendering. | 11 |
871 |
Fri Feb 10, 2012 8:38 am |
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| Our RSS feed has moved | 2 |
299 |
Thu Jan 26, 2012 9:45 am |
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| Castle Story, give this up coming voxel using game a look. | 7 |
611 |
Mon Jan 09, 2012 3:59 pm |
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| Octree based voxel implementation | 16 |
1442 |
Fri Dec 23, 2011 12:32 pm |
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| Forum avatars | 0 |
389 |
Thu Dec 15, 2011 6:37 pm |
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| MeshManager Class for Ogre | 2 |
330 |
Mon Dec 05, 2011 8:46 am |
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| Generate Normals in shader | 3 |
561 |
Sat Dec 03, 2011 7:16 pm |
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| New website and domain | 14 |
1280 |
Sat Nov 19, 2011 12:59 am |
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| riles2's MC Voxel Engine. | 1 |
769 |
Mon Oct 24, 2011 5:45 pm |
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| Procedural World blog | 1 |
527 |
Thu Oct 13, 2011 9:47 pm |
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| Interesting video | 5 |
796 |
Tue Oct 11, 2011 9:51 pm |
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| To use Thermite ... or PolyVox only? | 2 |
531 |
Fri Oct 07, 2011 7:11 am |
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| Moved: Tech demo of my game powered by PolyVox! | 9 |
1368 |
Sat Sep 24, 2011 4:14 am |
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149 |
7357 |
Tue Aug 02, 2011 8:16 pm |
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| Terrain volume generation articles | 8 |
2023 |
Fri May 06, 2011 8:05 pm |
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| The Transvoxel Algorithm | 9 |
1971 |
Thu May 05, 2011 9:58 pm |
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| How does "Minetest" work ? | 9 |
1577 |
Wed May 04, 2011 7:28 am |
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| Volume Paging | 2 |
662 |
Mon May 02, 2011 7:11 pm |
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