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| Topics | Author | Replies | Views | Last post | |||
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5 |
385 |
Tue Feb 28, 2012 9:31 am |
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| Stripping away layers of voxels | 7 |
240 |
Tue Feb 14, 2012 5:17 pm |
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16 |
562 |
Tue Feb 14, 2012 3:34 pm |
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| First steps problems: build install | 16 |
606 |
Fri Feb 10, 2012 4:36 pm |
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| some problems | 8 |
215 |
Tue Feb 07, 2012 10:12 am |
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| [Help!] Issues with CubicSurfaceExtractorWithNormals | 1 |
138 |
Fri Feb 03, 2012 7:52 am |
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| Relationship between voxels,rays,density and mesh materials | 3 |
217 |
Fri Feb 03, 2012 2:47 am |
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| Ogre camera raycast woes | 3 |
397 |
Fri Jan 27, 2012 9:08 am |
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| Rendering different Materials | 10 |
667 |
Thu Jan 26, 2012 2:28 pm |
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| Infinite volumes with LOD | 9 |
500 |
Wed Jan 25, 2012 10:18 am |
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| Status of Swig bindings? | 3 |
199 |
Tue Jan 24, 2012 5:14 pm |
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| Handling Large Worlds with LargeVolume | 2 |
205 |
Mon Jan 23, 2012 9:49 pm |
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| GCCXML | 1 |
146 |
Sun Jan 15, 2012 9:46 am |
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| Mini optimization in Raycast | 1 |
143 |
Fri Jan 13, 2012 10:29 pm |
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8 |
1021 |
Wed Jan 11, 2012 4:00 pm |
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2 |
215 |
Sat Jan 07, 2012 11:53 am |
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| Iteration over all Positions in Region | 5 |
211 |
Tue Jan 03, 2012 9:23 am |
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| First Steps with Ogre and CubicSurface | 10 |
639 |
Wed Dec 21, 2011 4:51 pm |
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| Empty Regions | 8 |
269 |
Sat Dec 10, 2011 5:30 pm |
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2 |
214 |
Sat Dec 10, 2011 1:08 am |
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| Moved: Material woes | 11 |
857 |
Sun Dec 11, 2011 5:10 pm |
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| fixing one texture seam problem for cubic type games | 11 |
898 |
Sun Dec 04, 2011 8:31 pm |
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| Moved: Help with Region Borders - demonstrates t-junction problem? | 6 |
707 |
Sat Dec 03, 2011 7:24 pm |
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| Plans for new snapshot and compiler warnings? | 4 |
228 |
Tue Nov 29, 2011 8:20 am |
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| Using raycasts | 8 |
315 |
Sat Nov 19, 2011 3:06 am |
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