Comments on: A new version of Cubiquity for Unity3D has been released http://www.volumesoffun.com/new-version-cubiquity-unity3d-released/ Voxel-based games and technology Tue, 11 Aug 2020 06:19:17 +0000 hourly 1 https://wordpress.org/?v=4.9.3 By: David Williams http://www.volumesoffun.com/new-version-cubiquity-unity3d-released/#comment-206792 Tue, 21 Jun 2016 21:06:32 +0000 http://www.volumesoffun.com/?p=1682#comment-206792 However, I should also note that the current version is largely discontinued as we look towards Cubiquity version 2 (which will have quite a different focus).

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By: David Williams http://www.volumesoffun.com/new-version-cubiquity-unity3d-released/#comment-206790 Tue, 21 Jun 2016 21:04:05 +0000 http://www.volumesoffun.com/?p=1682#comment-206790 The commercial version does not exist anymore, and Cubiquity is now completely free to use for all purposes. It is also open source. Please see these two posts for more details:

http://www.volumesoffun.com/cubiquity-for-unity3d-is-now-free/

and

http://www.volumesoffun.com/cubiquity-is-now-fully-open-source-under-the-mit-license/

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By: inum76 http://www.volumesoffun.com/new-version-cubiquity-unity3d-released/#comment-206788 Tue, 21 Jun 2016 20:44:40 +0000 http://www.volumesoffun.com/?p=1682#comment-206788 Sorry I did not see up top. I see $200 for the commercial version.

However that does not seem to be an option anymore. I got it from the asset store, when it showed it is for free. I don’t see how to get the commercial version anymore.

And seeing that it is $200 for it, not sure I wish to pay that much for it anyways. I mostly wonted it to help me make some smooth caves, and it works real good for that.

Too bad it is $200 for the commercial version, and unavailable in the asset store to buy for commercial use anyway, even if one has the money to pay it.

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By: inum76 http://www.volumesoffun.com/new-version-cubiquity-unity3d-released/#comment-206786 Tue, 21 Jun 2016 20:33:22 +0000 http://www.volumesoffun.com/?p=1682#comment-206786 How do I get a commercial version of this. I spent a lot of time learning how to use this and I like it, but now found I can’t use it for my games I wish to sell. And that is a real bummer.

Kind of a wast of my time to learn it only to find I can’t use it for what I intended to learn how to use it for.

It is the smooth terrain I liked the most about it. I could not care less about the block terrain.

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By: David Williams http://www.volumesoffun.com/new-version-cubiquity-unity3d-released/#comment-90766 Sat, 06 Dec 2014 08:33:14 +0000 http://www.volumesoffun.com/?p=1682#comment-90766 Yes, if you are not intending to make any money from the game then you can use the free version of Cubiquity.

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By: Unknown http://www.volumesoffun.com/new-version-cubiquity-unity3d-released/#comment-90747 Sat, 06 Dec 2014 06:31:49 +0000 http://www.volumesoffun.com/?p=1682#comment-90747 hello, i have a question. Can i use Cubiquity(Free version) for making a FREE game and publishing it?

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By: David Williams http://www.volumesoffun.com/new-version-cubiquity-unity3d-released/#comment-56564 Sun, 17 Aug 2014 08:47:58 +0000 http://www.volumesoffun.com/?p=1682#comment-56564 This has now been fixed. See the Unity forum post here for details: http://forum.unity3d.com/threads/cubiquity-a-fast-and-powerful-voxel-plugin-for-unity3d.184599/page-4#post-1737488

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By: David Williams http://www.volumesoffun.com/new-version-cubiquity-unity3d-released/#comment-56526 Sat, 16 Aug 2014 18:20:50 +0000 http://www.volumesoffun.com/?p=1682#comment-56526 I’m sorry, that looks like a bug. We have a test case for physics with the colored cubes volume (which works fine) but not with the terrain volume. I’ll have to get that fixed right away.

For your other question, you can place both a colored cubes volume and a terrain volume in the same scene, and they can overlap, so this let’s you achieve what you want. But if you want to make a change such as destroying part of the map then you will need to apply it to each volume separately.

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By: Mystra007 http://www.volumesoffun.com/new-version-cubiquity-unity3d-released/#comment-56519 Sat, 16 Aug 2014 16:27:13 +0000 http://www.volumesoffun.com/?p=1682#comment-56519 Is it normal that the Terrain Volume Collider that comes with the package doesn’t work and that I have to manually place a box collider just to be able to walk around without falling throught the terrain?
– I used the volume terrain example
– I dropped a first person controller, made sure to place it a bit above terrain and looked around while zoomed close to make sure I was above the terrain.
– I check the Terrain Volume object and the Terrain Volume Collider (Script) component is attached to it.
I’m using the latest free version of Cubiquity. Is that a feature only on the commercial version?

Also, can you mix terrain volume and cubic terrain so that your users can place cubic blocks of terrain on a volume terrain?

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