I’m pleased to say that we’re still making good progress on Cubiquity and it’s integration with the Unity3D game engine. Over the last few weeks we’ve imported a new map from the game Build & Shoot, integrated explosions from Unity’s Detonator package, and a got a new tank model (one that actually looks like a tank!) from the asset store. The results can be seen below 🙂
We’ve had loads of fun blowing stuff up so we thought you might like to try it for yourselves. You can download the standalone demo below (you don’t need Unity to run this):
Anyway, this project is really starting to take shape. We’re keen to get something in the hands of users as soon as we can, but we feel it’s still to early to put it on the asset store. Therefore we are currently planning to open up the code for this integration package and put it on BitBucket alongside PolyVox. This will let you download and play with early versions of the code, but it will still be dependant on the closed source Cubiquity.dll.
The Cubiquity.dll itself will also be free, but functionality will be limited unless you purchase a license. The primary restriction will be on the size of the volumes which can be loaded but the exact details haven’t been decided yet. We hope that this will encourage people to download and test the system, and then purchase a license if they feel it meets their needs.
Hopefully we can get the code out in the next few weeks so stay tuned!