Comments on: Cubiquity for Unity3D is now free! http://www.volumesoffun.com/cubiquity-for-unity3d-is-now-free/ Voxel-based games and technology Tue, 11 Aug 2020 06:19:17 +0000 hourly 1 https://wordpress.org/?v=4.9.3 By: Reflections on Cubiquity and finding the path forward - Volumes Of Fun http://www.volumesoffun.com/cubiquity-for-unity3d-is-now-free/#comment-121173 Fri, 23 Oct 2015 21:37:42 +0000 http://www.volumesoffun.com/?p=1800#comment-121173 […] amounts of free time and a desire to adjust my work/life balance. This led to use recently releasing the system for free, but further steps need to be taken to actually reduce the […]

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By: David Williams http://www.volumesoffun.com/cubiquity-for-unity3d-is-now-free/#comment-114454 Tue, 23 Jun 2015 21:01:04 +0000 http://www.volumesoffun.com/?p=1800#comment-114454 Unfortunately it is not possible for you (as an end user) to add this functionality as it would need to be supported inside the native-code library. Actually we made a conscious decision not to focus on textured cubes to avoid being seen as yet another Minecraft clone, but I must admit it has been one of the more popular features requests.

There are no short-term plans for this to be added, though it could be that in the future we expose the ability for users to define their own voxel types and so you could then add this yourself. But don’t hold your breath for this as polishing the existing volume types is higher priority.

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By: Stephen Baynham http://www.volumesoffun.com/cubiquity-for-unity3d-is-now-free/#comment-114424 Tue, 23 Jun 2015 07:16:21 +0000 http://www.volumesoffun.com/?p=1800#comment-114424 Hi, I was looking at this and it seemed like the architecture supported additional types of volume renderers, but the existing volume renderers plugged directly into proprietary code, so it wasn’t apparent that this was actually an option. I’m interesting in adding a textured block renderer, is that actually possible, even by making my own native library?

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By: PeterSvP http://www.volumesoffun.com/cubiquity-for-unity3d-is-now-free/#comment-113831 Sat, 13 Jun 2015 23:16:09 +0000 http://www.volumesoffun.com/?p=1800#comment-113831 Source code of the native library is not so important for me as we have PolyVox. In the meantime, I already wrote my own DLL that uses PolyVox and ANL Library that generates meshes and splatting data for Unity, and it works very well 🙂

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By: David Williams http://www.volumesoffun.com/cubiquity-for-unity3d-is-now-free/#comment-113690 Wed, 10 Jun 2015 19:10:07 +0000 http://www.volumesoffun.com/?p=1800#comment-113690 Glad you like it – Ken’s work has indeed been a huge inspiration!

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By: Many thanks! http://www.volumesoffun.com/cubiquity-for-unity3d-is-now-free/#comment-113682 Wed, 10 Jun 2015 16:42:19 +0000 http://www.volumesoffun.com/?p=1800#comment-113682 I’ve been a fan of voxel terrains ever since I saw the early work of Ken Silverman (http://www.advsys.net/ken/voxlap.htm)

We certainly appreciate that Cubiquity is now free to use, and for commercial use no less!

All the best with the new job and moving house.
-Alan

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